How To Repair Iron Sword
This commodity is about repairing via grindstones or crafting. For repair via anvils, run into Anvil § Repairing. For repair via the Mending enchantment, see Mending.

An example of item repair.
Item repair is a feature that allows players to repair damaged tools, armor, or other items with durability by combining them in the crafting grid or a grindstone.
Contents
- 1 Usage
- two Formula for uses restored
- three Anvil Repair
- 3.i Combination
- 3.2 Unit repair
- 4 Video
- 5 History
- 6 Trivia
- 7 Gallery
- 8 Meet also
- nine References
Usage [ ]
Two items of the same type and material can exist placed anywhere on the crafting grid or grindstone, which results in a single repaired detail. The immovability of the repaired particular equals the sum of the erstwhile items' durability plus a 'repair bonus' of 5% of the detail'due south maximum uses, up to a limit of the maximum durability for that particular. Repairing gives a slight benefit in conserving inventory space, every bit information technology combines two non-stackable objects into 1.[ane]
The repaired object is never enchanted even if both items were to accept the verbal same enchantments, with the exception of curse enchantments, which are transferred to the repaired particular. Therefore, using a "junk" detail in a repair may sometimes be useful for removing an unwanted enchantment from an particular prior to enchanting it over again. Tools made of different materials (for case, a wood and a stone pickaxe) cannot be combined.
Formula for uses restored [ ]
The formula for determining how many uses a repaired item can take restored to it in the crafting box, is as follows:
min(Detail A uses + Item B uses + flooring(Max uses / twenty), Max uses)
where "floor" ways circular down to the smaller integer, and "min(x,y)" ways the smallest of 10 or y.
Example: Two stone axes have x and 45 uses. A newly crafted stone axe would have 61 uses.
- ten + 45 + 132/twenty = 55 + six.6 = 61
Or, in terms of pct (approximated):
- 7.5% + 34% + 5% = 46.5%
The greatest do good is gained when the two items take a combined durability of at nigh approximately 95%, in any combination, such as 47.5% + 47.five%, 94% + 1%, ten% + ten% or any other values that total 95% or less. The society in which items are combined does not thing; one sequence of repairs gives exactly the aforementioned durability equally whatever other.
In the example, repairing a stone tool restores a bonus of 6 durability, which is actually just 6/132 = 4.5%. The precise combined durability for efficient repairs is shown in the following table.
Particular | Bodily bonus (%) | Bodily bonus (uses) | Combined immovability (%) | Combined durability (uses) |
---|---|---|---|---|
Golden tools | three.0% | ane | 97.0% | 32 |
Wooden tools | v.0% | 3 | 95.0% | 57 |
Rock tools | 4.5% | half-dozen | 95.5% | 126 |
Iron tools | 4.eight% | 12 | 95.two% | 239 |
Diamond tools | five.0% | 78 | 95.0% | 1484 |
Netherite tools | 5.0% | 101 | 95.0% | 1931 |
Carrot on a stick | iii.eight% | one | 96.two% | 25 |
Flintstone and steel | 4.6% | 3 | 95.iv% | 62 |
Angling rod | 4.6% | three | 95.iv% | 62 |
Shears | iv.six% | 11 | 95.4% | 228 |
Bow | iv.nine% | 19 | 95.1% | 366 |
A perfect repair is theoretically possible, just unlikely in practice. Combining items whose combined immovability is more than 100% really wastes more resources than but using tools until they pause.
The precise combined durability for efficient repairs for all types of armor is shown in the post-obit tabular array.
Armor piece | Bodily bonus (%) | Actual bonus (uses) | Combined durability (%) | Combined durability (uses) |
---|---|---|---|---|
Leather helmet | 3.vi% | 2 | 96.4% | 53 |
Leather boots | 4.6% | three | 95.4% | 59 |
Leather leggings | four.0% | 3 | 96.0% | 72 |
Leather chestplate | 4.9% | four | 95.ane% | 77 |
Gold helmet | 3.ix% | 3 | 96.1% | 74 |
Gold boots | 4.4% | 4 | 95.6% | 87 |
Gold leggings | iv.8% | 5 | 95.2% | 100 |
Gold chestplate | 4.4% | five | 95.6% | 108 |
Iron helmet | iv.8% | 8 | 95.2% | 157 |
Fe boots | four.6% | 9 | 95.4% | 186 |
Atomic number 26 leggings | 4.ix% | 11 | 95.1% | 214 |
Atomic number 26 chestplate | 5.0% | 12 | 95.0% | 229 |
Diamond helmet | 5.0% | 18 | 95.0% | 327 |
Diamond boots | 4.9% | 21 | 95.1% | 408 |
Diamond leggings | 4.8% | 24 | 95.2% | 471 |
Diamond chestplate | iv.9% | 26 | 95.1% | 502 |
Netherite helmet | four.9% | 20 | 95.1% | 387 |
Netherite boots | 5.0% | 24 | 95.0% | 457 |
Netherite leggings | 4.nine% | 27 | 95.1% | 528 |
Netherite chestplate | 4.9% | 29 | 95.1% | 563 |
Anvil Repair [ ]
An anvil tin can also repair items in ii different ways. This costs experience levels, but unlike the grindstone, the anvil preserves or can even enhance the target'due south enchantments. The anvil can combine the enchantments on two similar items, or rename any item (non just the ones it tin repair). The costs are complex, and then a summary is given here.
The repair cost is stored in a repairCost
value.
Combination [ ]
2 items of the same type are put into the input slots; the kickoff one is the detail to be repaired and the 2d one is to be merged into the first. The 2d detail's immovability is added to the starting time, and if applicative, some or all enchantments from the second particular are added.
Unit repair [ ]
Some items can exist repaired by "covering" the damage with a specific cloth. The item to be repaired is put into the first input slot, and the corresponding material is put into the 2nd slot. Each material item (unit of measurement) heals the particular's immovability by 25% its maximum immovability, rounded down.
Anything non listed below does not have a unit repair item, and can be repaired only by consuming another instance of itself.
Particular | Material |
---|---|
Wooden Sword | Planks |
Leather Cap | Leather |
Rock Sword | Cobblestone |
Iron Helmet | Fe Ingot |
Golden Helmet | Gold Ingot |
Diamond Helmet | Diamond |
Netherite Helmet | Netherite Ingot |
Turtle Crush | Scute |
Elytra | Phantom Membrane |
Video [ ]
History [ ]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | September 27, 2022 | Notch teased that the upcoming prerelease would accept item repairing via crafting table,[3] [4] [5] and that he had discarded the idea of a defended "repair tabular array".[six] | |||
Beta one.9 Prerelease 2 | Added the capability to repair items. | ||||
1.iv.two | ? | Bonus for (traditional) item repairing is reduced to v%. Prior this update, this bonus was 10% of the max durability. | |||
12w41a | Added the anvil. The original item repair organisation is unchanged. | ||||
ane.14 | 18w48a | Item repair is now done with the grindstone. | |||
i.14.3 | Pre-Release 3 | Item repair can now exist done with the crafting grid again in add-on to the grindstone. | |||
Pocket Edition Alpha | |||||
v0.12.1 | build one | Added the capability to repair items and added the anvil. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added the capability to repair items in crafting grid and crafting table using classic ui. | |||
Bedrock Edition | |||||
1.11.0 | beta i.11.0.1 | Items can at present be repaired in grindstone. | |||
Legacy Panel Edition | |||||
TU7 | CU1 | 1.0 | Patch one | Added the capability to repair items. | |
TU15 | 1.05 | Inverse repairing tools in the inventory to allow merely tools that are not enchanted (because enchantments are lost). This is different to the Java Edition, where repairing enchanted tools in the inventory is possible and results in the loss of the enchantment. |
Trivia [ ]
- Working on an anvil doesn't remove enchantments to items, but they can exist removed by repairing them on a crafting filigree or grindstone.
Gallery [ ]
-
A series of screenshots showing the new item repair interface.[seven]
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Attempting to combine two enchanted items in a crafting table always results in an unenchanted item, even if the 2 items have the same enchantments.
See also [ ]
- Crafting
- Tiers
References [ ]
- ↑ "@CymonsGames If particular 1 has x uses left, and item 2 has 10 uses left, you'll terminate up with something similar 25 uses in the terminal production." – @notch on Twitter, September 27, 2022
- ↑ MCPE-71859
- ↑ https://twitter.com/notch/status/118711323029811200
- ↑ https://twitter.com/notch/condition/118712950377820161
- ↑ https://twitter.com/notch/status/118726317247172609
- ↑ https://twitter.com/notch/status/118726804675637248
- ↑ https://twitter.com/Dinnerbone/status/254689806309797888
Source: https://minecraft.fandom.com/wiki/Item_repair
Posted by: curtisoblen1994.blogspot.com
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